Follow

Factions

There are 8 factions in Warhammer Combat Cards. Some of them are Allies, and grouped as follows:

 

Imperial: loyal to the Emperor.

  • Space Marines: most can do two attack types. They are flexible in battle but have higher point cost. 
  • Servants of the Emperor: is the largest and most diverse faction. These decks tend towards melee or ranged and can fill all the slots with cheap bodyguards. 

Destroyer: their only goal is to annihilate and ravish.

  • Chaos: tending towards melee and psychic attacks, Chaos decks should be built around the Warlord. 
  • Tyranids: they slightly favor melee attacks and can be built around a horde of cheap cards or a few high Wound monsters. 
  • Orks: usually focused on melee combats (although some Orks can bring ‘Dakka’ to the battlefield too of course). Card deployment should be carefully executed to counter stronger melee opponents.

 Ascendant: they were born to expand and conquer.

  • Necrons: their specialty is survival and they often overwhelm their enemies with sheer numbers. They are weak against psychic attacks but do well in ranged and melee.
  • Aeldari: one of the more ‘psychic’ factions, they make for highly flexible decks. You can balance different attacks or double down on one type.
  • T’au: they excel in ranged attacks but not psychic ones. These decks tend towards a few very high Wound cards supported by cheap infantry.

 

The Warlord’s faction you choose will determine which cards you can and cannot include in the deck!

Was this article helpful?
61 out of 72 found this helpful
Have more questions? Submit a request

Comments