There are 8 factions in Warhammer Combat Cards. Some of them are Allies, and grouped as follows:
Imperial: loyal to the Emperor.
- Space Marines: most can do two attack types. They are flexible in battle but have higher point cost.
- Servants of the Emperor: is the largest and most diverse faction. These decks tend towards melee or ranged and can fill all the slots with cheap bodyguards.
Destroyer: their only goal is to annihilate and ravish.
- Chaos: tending towards melee and psychic attacks, Chaos decks should be built around the Warlord.
- Tyranids: they slightly favor melee attacks and can be built around a horde of cheap cards or a few high Wound monsters.
- Orks: usually focused on melee combats (although some Orks can bring ‘Dakka’ to the battlefield too of course). Card deployment should be carefully executed to counter stronger melee opponents.
Ascendant: they were born to expand and conquer.
- Necrons: their specialty is survival and they often overwhelm their enemies with sheer numbers. They are weak against psychic attacks but do well in ranged and melee.
- Aeldari: one of the more ‘psychic’ factions, they make for highly flexible decks. You can balance different attacks or double down on one type.
- T’au: they excel in ranged attacks but not psychic ones. These decks tend towards a few very high Wound cards supported by cheap infantry.
The Warlord’s faction you choose will determine which cards you can and cannot include in the deck!